Extends:
Modifiers:
Source code
SFVehicle.SFVehiclePathNode%%
%function_comment% | bool | circularpath | ||
%function_comment% | SFVehiclePathNode | Next | ||
%function_comment% | SFVehiclePathNode | Prev | ||
%function_comment% | int | sequence |
| BeginPlay () |
{
bHidden=True
bAlwaysRelevant=True
bDirectional=True
Texture=Texture'UnrealShare.Icons.ArrowDL'
bMovable=False
CollisionRadius=100.000000
CollisionHeight=150.000000
bCollideActors=True
bCollideWorld=True
}